Journey into C#
Being a moderatly to quite skilled programmer since 15 years, the past four years PHP exclusive, I have for various reasons decided to take up C#. This blog is for sharing my ups and downs with fellow C# coders, beginners and pros alike.
söndag, juli 11, 2004
 
Creating bugs
The MSDN starter turorial mentioned in my last post was quite simple, I copied and pasted the last part of it since I have written my fair share of quick/bubblesort routines already. Still, it was a decent introduction to both C# and the VS .NET IDE. It's an as good place to start as any else I would say.

With the newbie stuff behind me I decided to tackle the Big Boy Stuff™ - The Terrarium Game. For those of you as old as me, or older of course, this can be described as the logical evolution of C++ Robots, which in turn then would be the logical evolution of C Robots, originally written by Tom Poindexter way back in 1985.

For those of you that aren't nodding and smiling, here's a blurb from the official "What is..." page:
In Terrarium, developers create herbivores, carnivores, or plants and then introduce them into a peer-to-peer, networked ecosystem for a survival-of-the-fittest type competition. The game provides both a competitive medium for testing your software development and strategy skills as well as a realistic evolutionary biology/artificial intelligence model for evaluating the role that various behaviors and traits can play in the fight for survival.
Now, I never got into C Robots, I was a bit too young, but Terrarium seems a lot more advanced and after the three tutorials I'm looking forward to creating the baddest and meanest plant there is. I wonder if I can make it carnivorous?

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